class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { const sprite1 = this.add.sprite(400, 300, 'eye').setInteractive(); const sprite2 = this.add.sprite(450, 350, 'eye').setInteractive(); sprite1.name = 'bob'; sprite2.name = 'ben'; this.input.topOnly = true; this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', (pointer, gameObject) => { if (gameObject.input.isDown) { gameObject.setTint(0xff0000); } else { gameObject.clearTint(); } }); this.input.on('gameobjectdown', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectup', (pointer, gameObject) => { if (gameObject.input.isOver) { gameObject.setTint(0x00ff00); } else { gameObject.clearTint(); } }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { const sprite1 = this.add.sprite(400, 300, 'eye').setInteractive(); const sprite2 = this.add.sprite(450, 350, 'eye').setInteractive(); sprite1.name = 'bob'; sprite2.name = 'ben'; this.input.topOnly = true; this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', (pointer, gameObject) => { if (gameObject.input.isDown) { gameObject.setTint(0xff0000); } else { gameObject.clearTint(); } }); this.input.on('gameobjectdown', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectup', (pointer, gameObject) => { if (gameObject.input.isOver) { gameObject.setTint(0x00ff00); } else { gameObject.clearTint(); } }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);