class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/arrow.png'); } create () { this.add.text(10, 10, 'Click to arrows to translate the array matrix', { font: '16px Courier', fill: '#ffffff' }); const left = this.add.image(96, 384, 'arrow').setAngle(-180).setInteractive(); const right = this.add.image(1024 - 96, 384, 'arrow').setInteractive(); const up = this.add.image(512, 96, 'arrow').setAngle(-90).setInteractive(); const down = this.add.image(512, 768 - 96, 'arrow').setAngle(90).setInteractive(); const text = this.add.text(260, 200, '', { font: '32px Courier', fill: '#00ff00' }); let matrix = [ [ 1, 1, 1, 1, 1, 1, 1 ], [ 4, 5, 5, 5, 5, 5, 2 ], [ 4, 8, 8, 8, 8, 6, 2 ], [ 4, 8, 9, 0, 9, 6, 2 ], [ 4, 8, 9, 9, 9, 6, 2 ], [ 4, 7, 7, 7, 7, 7, 2 ], [ 3, 3, 3, 3, 3, 3, 3 ] ]; text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); left.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, -1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); right.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); up.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, -1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); down.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, 1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/arrow.png'); } create () { this.add.text(10, 10, 'Click to arrows to translate the array matrix', { font: '16px Courier', fill: '#ffffff' }); const left = this.add.image(96, 384, 'arrow').setAngle(-180).setInteractive(); const right = this.add.image(1024 - 96, 384, 'arrow').setInteractive(); const up = this.add.image(512, 96, 'arrow').setAngle(-90).setInteractive(); const down = this.add.image(512, 768 - 96, 'arrow').setAngle(90).setInteractive(); const text = this.add.text(260, 200, '', { font: '32px Courier', fill: '#00ff00' }); let matrix = [ [ 1, 1, 1, 1, 1, 1, 1 ], [ 4, 5, 5, 5, 5, 5, 2 ], [ 4, 8, 8, 8, 8, 6, 2 ], [ 4, 8, 9, 0, 9, 6, 2 ], [ 4, 8, 9, 9, 9, 6, 2 ], [ 4, 7, 7, 7, 7, 7, 2 ], [ 3, 3, 3, 3, 3, 3, 3 ] ]; text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); left.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, -1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); right.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); up.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, -1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); down.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, 1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);