class Example extends Phaser.Scene
{
text;
graphics;
create ()
{
this.graphics = this.add.graphics();
// We need 3 extra pointers, as we only get 1 by default
this.input.addPointer(3);
this.text = this.add.text(10, 10, 'Use up to 4 fingers at once', { font: '16px Courier', fill: '#00ff00' });
}
update ()
{
if (this.input.pointer1.isDown || this.input.pointer2.isDown || this.input.pointer3.isDown || this.input.pointer4.isDown)
{
this.graphics.clear();
}
this.text.setText([
`pointer1.isDown: ${this.input.pointer1.isDown}`,
`pointer2.isDown: ${this.input.pointer2.isDown}`,
`pointer3.isDown: ${this.input.pointer3.isDown}`,
`pointer4.isDown: ${this.input.pointer4.isDown}`
]);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillRect(this.input.pointer1.x, this.input.pointer1.y, 64, 64);
this.graphics.fillStyle(0x00ff00, 1);
this.graphics.fillRect(this.input.pointer2.x, this.input.pointer2.y, 64, 64);
this.graphics.fillStyle(0x0000ff, 1);
this.graphics.fillRect(this.input.pointer3.x, this.input.pointer3.y, 64, 64);
this.graphics.fillStyle(0xff00ff, 1);
this.graphics.fillRect(this.input.pointer4.x, this.input.pointer4.y, 64, 64);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
text;
graphics;
create ()
{
this.graphics = this.add.graphics();
// We need 3 extra pointers, as we only get 1 by default
this.input.addPointer(3);
this.text = this.add.text(10, 10, 'Use up to 4 fingers at once', { font: '16px Courier', fill: '#00ff00' });
}
update ()
{
if (this.input.pointer1.isDown || this.input.pointer2.isDown || this.input.pointer3.isDown || this.input.pointer4.isDown)
{
this.graphics.clear();
}
this.text.setText([
`pointer1.isDown: ${this.input.pointer1.isDown}`,
`pointer2.isDown: ${this.input.pointer2.isDown}`,
`pointer3.isDown: ${this.input.pointer3.isDown}`,
`pointer4.isDown: ${this.input.pointer4.isDown}`
]);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillRect(this.input.pointer1.x, this.input.pointer1.y, 64, 64);
this.graphics.fillStyle(0x00ff00, 1);
this.graphics.fillRect(this.input.pointer2.x, this.input.pointer2.y, 64, 64);
this.graphics.fillStyle(0x0000ff, 1);
this.graphics.fillRect(this.input.pointer3.x, this.input.pointer3.y, 64, 64);
this.graphics.fillStyle(0xff00ff, 1);
this.graphics.fillRect(this.input.pointer4.x, this.input.pointer4.y, 64, 64);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);