class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/casinotable.png'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { this.add.image(400, 300, 'bg'); this.add.text(16, 16, 'Bring to Top on Drag').setFontSize(24).setShadow(1, 1); // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); Phaser.Utils.Array.Shuffle(frames); let x = 140; let y = 180; for (let i = 0; i < 22; i++) { const image = this.add.image(x, y, 'cards', frames[i]); image.setInteractive({ draggable: true }); x += 14; y += 12; } this.input.on('dragstart', function (pointer, gameObject) { // This will bring the selected gameObject to the top of the list this.children.bringToTop(gameObject); }, this); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/casinotable.png'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { this.add.image(400, 300, 'bg'); this.add.text(16, 16, 'Bring to Top on Drag').setFontSize(24).setShadow(1, 1); // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); Phaser.Utils.Array.Shuffle(frames); let x = 140; let y = 180; for (let i = 0; i < 22; i++) { const image = this.add.image(x, y, 'cards', frames[i]); image.setInteractive({ draggable: true }); x += 14; y += 12; } this.input.on('dragstart', function (pointer, gameObject) { // This will bring the selected gameObject to the top of the list this.children.bringToTop(gameObject); }, this); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);