class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png');
this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv');
}
create ()
{
const map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer(0, tileset, 0, 0);
// Visual test to make sure tiles don't bleed while scrolling at certain speeds
}
update (time, delta)
{
this.cameras.main.scrollX = (200 + Math.cos(time / 1000) * 200);
this.cameras.main.scrollY = (500 + Math.sin(time / 1000) * 500);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png');
this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv');
}
create ()
{
const map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer(0, tileset, 0, 0);
// Visual test to make sure tiles don't bleed while scrolling at certain speeds
}
update (time, delta)
{
this.cameras.main.scrollX = (200 + Math.cos(time / 1000) * 200);
this.cameras.main.scrollY = (500 + Math.sin(time / 1000) * 500);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);