class Example extends Phaser.Scene { create () { const style = { font: '16px Courier', fill: '#00ff00' }; this.add.text(10, 10, 'WebGL Config', { font: '32px Courier', fill: '#00ff00' }); this.add.text(10, 60, [ 'Supported Extensions', '--------------------', '' ].concat(this.renderer.supportedExtensions), style); const config = []; for (let key in this.renderer.config) { config.push(`${key}: ${this.renderer.config[key]}`); } this.add.text(500, 60, [ 'Renderer Config', '---------------', '' ].concat(config), style); const compression = []; for (let key in this.renderer.compression) { compression.push(`${key}: ${this.renderer.compression[key]}`); } this.add.text(500, 300, [ 'Texture Compression', '-------------------', '' ].concat(compression), style); this.add.text(500, 450, [ 'WebGL Textures', '--------------', '', `Max Textures: ${this.renderer.maxTextures}`, `Max Texture Size: ${this.renderer.getMaxTextureSize()}` ], style); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const style = { font: '16px Courier', fill: '#00ff00' }; this.add.text(10, 10, 'WebGL Config', { font: '32px Courier', fill: '#00ff00' }); this.add.text(10, 60, [ 'Supported Extensions', '--------------------', '' ].concat(this.renderer.supportedExtensions), style); const config = []; for (let key in this.renderer.config) { config.push(`${key}: ${this.renderer.config[key]}`); } this.add.text(500, 60, [ 'Renderer Config', '---------------', '' ].concat(config), style); const compression = []; for (let key in this.renderer.compression) { compression.push(`${key}: ${this.renderer.compression[key]}`); } this.add.text(500, 300, [ 'Texture Compression', '-------------------', '' ].concat(compression), style); this.add.text(500, 450, [ 'WebGL Textures', '--------------', '', `Max Textures: ${this.renderer.maxTextures}`, `Max Texture Size: ${this.renderer.getMaxTextureSize()}` ], style); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);