var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#cdcdcd',
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{ type: 'scenePlugin', key: 'SpinePlugin', url: 'https://cdn.phaserfiles.com/v385/plugins/spine4.1/SpinePluginDebug.js', sceneKey: 'spine' }
]
}
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.setPath('assets/spine/4.1/spineboy');
this.load.spine('boy', 'spineboy-pro.json', 'spineboy-pma.atlas', true);
}
function create ()
{
this.add.image(0, 0, 'logo').setOrigin(0);
var spineBoy = this.add.spine(400, 600, 'boy', 'idle', true);
spineBoy.drawDebug = true;
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.8,
drag: 0.01,
maxSpeed: 1.4
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#cdcdcd',
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{ type: 'scenePlugin', key: 'SpinePlugin', url: 'https://cdn.phaserfiles.com/v385/plugins/spine4.1/SpinePluginDebug.js', sceneKey: 'spine' }
]
}
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.setPath('assets/spine/4.1/spineboy');
this.load.spine('boy', 'spineboy-pro.json', 'spineboy-pma.atlas', true);
}
function create ()
{
this.add.image(0, 0, 'logo').setOrigin(0);
var spineBoy = this.add.spine(400, 600, 'boy', 'idle', true);
spineBoy.drawDebug = true;
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.8,
drag: 0.01,
maxSpeed: 1.4
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}