class Example extends Phaser.Scene
{
iter = 0;
images = [];
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json');
}
create ()
{
const atlasTexture = this.textures.get('atlas');
const frames = atlasTexture.getFrameNames();
const startingFrames = [ 'atari400', 'bunny', 'cokecan', 'copy-that-floppy', 'hotdog' ];
for (let i = 0; i < 5; i++)
{
this.images[i] = this.add.tileSprite(i * 160, 0, 160, 600, 'atlas', startingFrames[i]).setOrigin(0);
}
this.add.text(10, 10, 'Click to change frame', { font: '16px Courier', fill: '#ffffff' });
this.input.on('pointerdown', () =>
{
this.images[0].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[1].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[2].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[3].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[4].setFrame(Phaser.Utils.Array.GetRandom(frames));
}, this);
}
update ()
{
let x = 1;
for (let i = 0; i < 5; i++)
{
this.images[i].tilePositionX += x;
this.images[i].tilePositionY += x / 2;
x *= -1;
}
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
iter = 0;
images = [];
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json');
}
create ()
{
const atlasTexture = this.textures.get('atlas');
const frames = atlasTexture.getFrameNames();
const startingFrames = [ 'atari400', 'bunny', 'cokecan', 'copy-that-floppy', 'hotdog' ];
for (let i = 0; i < 5; i++)
{
this.images[i] = this.add.tileSprite(i * 160, 0, 160, 600, 'atlas', startingFrames[i]).setOrigin(0);
}
this.add.text(10, 10, 'Click to change frame', { font: '16px Courier', fill: '#ffffff' });
this.input.on('pointerdown', () =>
{
this.images[0].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[1].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[2].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[3].setFrame(Phaser.Utils.Array.GetRandom(frames));
this.images[4].setFrame(Phaser.Utils.Array.GetRandom(frames));
}, this);
}
update ()
{
let x = 1;
for (let i = 0; i < 5; i++)
{
this.images[i].tilePositionX += x;
this.images[i].tilePositionY += x / 2;
x *= -1;
}
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);