Add Body To Tilesprite

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class Example extends Phaser.Scene
{
    iter = 0;
    sprite2;
    sprite1;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('platform', 'assets/sprites/platform.png');
        this.load.image('mushroom', 'assets/sprites/mushroom2.png');
        this.load.image('balls', 'assets/sprites/balls.png');
    }

    create ()
    {
        this.sprite1 = this.add.tileSprite(100, 100, 150, 150, 'mushroom');
        this.sprite2 = this.add.tileSprite(0, -100, 200, 51, 'balls');

        this.matter.add.gameObject(this.sprite1).setFrictionAir(0.001).setBounce(0.8);
        this.matter.add.gameObject(this.sprite2).setFrictionAir(0.001).setBounce(0.8);

        this.matter.add.image(350, 500, 'platform', null, { isStatic: true }).setScale(2, 0.5).setAngle(9);
    }

    update ()
    {
        this.sprite1.tilePositionX = Math.cos(this.iter) * 400;
        this.sprite1.tilePositionY = Math.sin(this.iter) * 400;
     
        this.sprite2.tilePositionX = Math.cos(-this.iter) * 200;
        this.sprite2.tilePositionY = Math.sin(-this.iter) * 200;

        this.iter += 0.01;
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter',
        matter: {
            debug: true,
            gravity: {
                y: 0.3
            }
        }
    },
    scene: Example
};

const game = new Phaser.Game(config);