class Example extends Phaser.Scene
{
ball;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ball', 'assets/sprites/wizball.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
this.ball = this.matter.add.image(50, 0, 'ball');
this.ball.setCircle();
this.ball.setFriction(0.005);
this.ball.setBounce(0.6);
this.ball.setVelocityX(1);
this.ball.setAngularVelocity(0.15);
const ground = this.matter.add.image(400, 400, 'platform');
ground.setStatic(true);
ground.setScale(2, 0.5);
ground.setAngle(10);
ground.setFriction(0.005);
}
update ()
{
if (this.ball.y > 600)
{
this.ball.setPosition(50, 0);
this.ball.setVelocity(0, 0);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter'
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
ball;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ball', 'assets/sprites/wizball.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
this.ball = this.matter.add.image(50, 0, 'ball');
this.ball.setCircle();
this.ball.setFriction(0.005);
this.ball.setBounce(0.6);
this.ball.setVelocityX(1);
this.ball.setAngularVelocity(0.15);
const ground = this.matter.add.image(400, 400, 'platform');
ground.setStatic(true);
ground.setScale(2, 0.5);
ground.setAngle(10);
ground.setFriction(0.005);
}
update ()
{
if (this.ball.y > 600)
{
this.ball.setPosition(50, 0);
this.ball.setVelocity(0, 0);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter'
},
scene: Example
};
const game = new Phaser.Game(config);