class Example extends Phaser.Scene { hitShape = null; py; px; triangle1; circle2; circle1; rect2; rect1; bounds; graphics; controls; gui; create () { this.graphics = this.add.graphics(); this.bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200); this.rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100); this.rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300); this.circle1 = new Phaser.Geom.Circle(1200, 200, 160); this.circle2 = new Phaser.Geom.Circle(400, 900, 80); this.triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200); this.drawScene(); this.input.on('pointermove', function (pointer) { const p = this.cameras.main.getWorldPoint(pointer.x, pointer.y); this.px = p.x; this.py = p.y; this.hitShape = null; if (this.rect1.contains(this.px, this.py)) { this.hitShape = this.rect1; } else if (this.rect2.contains(this.px, this.py)) { this.hitShape = this.rect2; } else if (this.circle1.contains(this.px, this.py)) { this.hitShape = this.circle1; } else if (this.circle2.contains(this.px, this.py)) { this.hitShape = this.circle2; } else if (this.triangle1.contains(this.px, this.py)) { this.hitShape = this.triangle1; } this.drawScene(); }, this); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = (Phaser.Cameras.Controls.Smoothed) ? new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig) : new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown_Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', function (event) { this.cameras.main.rotation -= 0.01; }, this); const cam = this.cameras.main; this.gui = new dat.GUI(); const p1 = this.gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.open(); const help = { line1: 'Cursors to move', line2: 'Q & E to zoom', line3: 'Z & X to rotate' }; const f1 = this.gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.add(help, 'line3'); f1.open(); } update (time, delta) { this.controls.update(delta); } drawScene () { this.graphics.clear(); // camera marker this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRectShape(this.bounds); this.graphics.lineBetween(0, 0, 1600, 1200); this.graphics.lineBetween(1600, 0, 0, 1200); // shapes if (this.hitShape === this.rect1) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect1); } if (this.hitShape === this.rect2) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect2); } if (this.hitShape === this.circle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle1); } if (this.hitShape === this.circle2) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle2); } if (this.hitShape === this.triangle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillTriangleShape(this.triangle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillTriangleShape(this.triangle1); } } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { hitShape = null; py; px; triangle1; circle2; circle1; rect2; rect1; bounds; graphics; controls; gui; create () { this.graphics = this.add.graphics(); this.bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200); this.rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100); this.rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300); this.circle1 = new Phaser.Geom.Circle(1200, 200, 160); this.circle2 = new Phaser.Geom.Circle(400, 900, 80); this.triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200); this.drawScene(); this.input.on('pointermove', function (pointer) { const p = this.cameras.main.getWorldPoint(pointer.x, pointer.y); this.px = p.x; this.py = p.y; this.hitShape = null; if (this.rect1.contains(this.px, this.py)) { this.hitShape = this.rect1; } else if (this.rect2.contains(this.px, this.py)) { this.hitShape = this.rect2; } else if (this.circle1.contains(this.px, this.py)) { this.hitShape = this.circle1; } else if (this.circle2.contains(this.px, this.py)) { this.hitShape = this.circle2; } else if (this.triangle1.contains(this.px, this.py)) { this.hitShape = this.triangle1; } this.drawScene(); }, this); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = (Phaser.Cameras.Controls.Smoothed) ? new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig) : new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown_Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', function (event) { this.cameras.main.rotation -= 0.01; }, this); const cam = this.cameras.main; this.gui = new dat.GUI(); const p1 = this.gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.open(); const help = { line1: 'Cursors to move', line2: 'Q & E to zoom', line3: 'Z & X to rotate' }; const f1 = this.gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.add(help, 'line3'); f1.open(); } update (time, delta) { this.controls.update(delta); } drawScene () { this.graphics.clear(); // camera marker this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRectShape(this.bounds); this.graphics.lineBetween(0, 0, 1600, 1200); this.graphics.lineBetween(1600, 0, 0, 1200); // shapes if (this.hitShape === this.rect1) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect1); } if (this.hitShape === this.rect2) { this.graphics.fillStyle(0xff0000); this.graphics.fillRectShape(this.rect2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillRectShape(this.rect2); } if (this.hitShape === this.circle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle1); } if (this.hitShape === this.circle2) { this.graphics.fillStyle(0xff0000); this.graphics.fillCircleShape(this.circle2); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillCircleShape(this.circle2); } if (this.hitShape === this.triangle1) { this.graphics.fillStyle(0xff0000); this.graphics.fillTriangleShape(this.triangle1); } else { this.graphics.fillStyle(0xffff00); this.graphics.fillTriangleShape(this.triangle1); } } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);