class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } }); const ellipses = []; for (let x = 0; x < 10; x++) { ellipses[x] = []; for (let y = 0; y < 10; y++) { ellipses[x][y] = new Phaser.Geom.Ellipse(40 + x * 80, 30 + y * 60, 80, 60); } } this.input.on('pointerdown', pointer => { const x = Math.floor(pointer.x / 80); const y = Math.floor(pointer.y / 60); ellipses[x][y].setEmpty(); redraw(); }); redraw(); function redraw () { graphics.clear(); for (let x = 0; x < 10; x++) { for (let y = 0; y < 10; y++) { graphics.fillEllipseShape(ellipses[x][y]); } } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } }); const ellipses = []; for (let x = 0; x < 10; x++) { ellipses[x] = []; for (let y = 0; y < 10; y++) { ellipses[x][y] = new Phaser.Geom.Ellipse(40 + x * 80, 30 + y * 60, 80, 60); } } this.input.on('pointerdown', pointer => { const x = Math.floor(pointer.x / 80); const y = Math.floor(pointer.y / 60); ellipses[x][y].setEmpty(); redraw(); }); redraw(); function redraw () { graphics.clear(); for (let x = 0; x < 10; x++) { for (let y = 0; y < 10; y++) { graphics.fillEllipseShape(ellipses[x][y]); } } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);