class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/cougar-face-of-nature.png'); } create () { // Default non-flipped image this.add.image(250, 164, 'pic'); // Flipped via a call to setFlipY this.add.image(250, 464, 'pic').setFlipY(true); const image = this.add.image(650, 164, 'pic'); // Flipped via setting the flipY property image.flipY = true; const image2 = this.add.image(650, 464, 'pic'); this.input.on('pointerdown', () => { // Flipped via a call to toggleFlipX image2.toggleFlipY(); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/cougar-face-of-nature.png'); } create () { // Default non-flipped image this.add.image(250, 164, 'pic'); // Flipped via a call to setFlipY this.add.image(250, 464, 'pic').setFlipY(true); const image = this.add.image(650, 164, 'pic'); // Flipped via setting the flipY property image.flipY = true; const image2 = this.add.image(650, 464, 'pic'); this.input.on('pointerdown', () => { // Flipped via a call to toggleFlipX image2.toggleFlipY(); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);