var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { create: create, update: update } }; var follower; var path; var graphics; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); follower = { t: 0, vec: new Phaser.Math.Vector2() }; path = new Phaser.Curves.Path(400, 300); path.circleTo(100); path.moveTo(400, 300); // Rotate this circle so it completes the loop path.circleTo(100, true, 180); this.tweens.add({ targets: follower, t: 1, ease: 'Linear', duration: 2000, repeat: -1 }); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); path.draw(graphics); path.getPoint(follower.t, follower.vec); graphics.fillStyle(0xff0000, 1); graphics.fillCircle(follower.vec.x, follower.vec.y, 12); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { create: create, update: update } }; var follower; var path; var graphics; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); follower = { t: 0, vec: new Phaser.Math.Vector2() }; path = new Phaser.Curves.Path(400, 300); path.circleTo(100); path.moveTo(400, 300); // Rotate this circle so it completes the loop path.circleTo(100, true, 180); this.tweens.add({ targets: follower, t: 1, ease: 'Linear', duration: 2000, repeat: -1 }); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); path.draw(graphics); path.getPoint(follower.t, follower.vec); graphics.fillStyle(0xff0000, 1); graphics.fillCircle(follower.vec.x, follower.vec.y, 12); }