Change Path

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('lemming', 'assets/sprites/lemming.png');
}

function create ()
{
    var path1 = new Phaser.Curves.Path(50, 100).splineTo([ 164, 46, 274, 142, 412, 57, 522, 141, 664, 64 ]);
    var path2 = new Phaser.Curves.Path(100, 200).lineTo(500, 300);
    var path3 = new Phaser.Curves.Path(400, 400).circleTo(100);

    var graphics = this.add.graphics();

    graphics.lineStyle(1, 0xffffff, 1);

    path1.draw(graphics, 128);
    path2.draw(graphics, 128);
    path3.draw(graphics, 128);

    var current = 0;

    var lemming = this.add.follower(path1, 0, 0, 'lemming');

    lemming.startFollow({
        positionOnPath: true,
        duration: 3000,
        yoyo: true,
        repeat: -1,
        rotateToPath: true,
        verticalAdjust: true
    });

    this.input.on('pointerdown', function () {

        current++;

        if (current === 3)
        {
            current = 0;
        }

        if (current === 0)
        {
            lemming.setPath(path1);
        }
        else if (current === 1)
        {
            lemming.setPath(path2);
        }
        else
        {
            lemming.setPath(path3);
        }

    });

}