class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); const path = new Phaser.Curves.Path(100, 100); path.lineTo(500, 200); path.lineTo(200, 300); path.lineTo(400, 500); const spacedPoints = path.getSpacedPoints(4); const points = path.getPoints(4); let showPoints = true; const text = this.add.text(10, 10); const togglePoints = () => { graphics.clear(); graphics.lineStyle(1, 0xffffff, 1); path.draw(graphics, 64); if (showPoints) { graphics.fillStyle(0xffff00, 1); for (var i = 0; i < points.length; i++) { graphics.fillCircle(points[i].x, points[i].y, 4); } text.setText('Click to toggle\nType: Path.getPoints(4)'); } else { graphics.fillStyle(0x00ff00, 1); for (var i = 0; i < spacedPoints.length; i++) { graphics.fillCircle(spacedPoints[i].x, spacedPoints[i].y, 4); } text.setText('Click to toggle\nType: Path.getSpacedPoints(4)'); } showPoints = !showPoints; }; this.input.on('pointerdown', togglePoints); togglePoints(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); const path = new Phaser.Curves.Path(100, 100); path.lineTo(500, 200); path.lineTo(200, 300); path.lineTo(400, 500); const spacedPoints = path.getSpacedPoints(4); const points = path.getPoints(4); let showPoints = true; const text = this.add.text(10, 10); const togglePoints = () => { graphics.clear(); graphics.lineStyle(1, 0xffffff, 1); path.draw(graphics, 64); if (showPoints) { graphics.fillStyle(0xffff00, 1); for (var i = 0; i < points.length; i++) { graphics.fillCircle(points[i].x, points[i].y, 4); } text.setText('Click to toggle\nType: Path.getPoints(4)'); } else { graphics.fillStyle(0x00ff00, 1); for (var i = 0; i < spacedPoints.length; i++) { graphics.fillCircle(spacedPoints[i].x, spacedPoints[i].y, 4); } text.setText('Click to toggle\nType: Path.getSpacedPoints(4)'); } showPoints = !showPoints; }; this.input.on('pointerdown', togglePoints); togglePoints(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);