var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var path; var curve; var points; var graphics; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } function create () { path = { t: 0, vec: new Phaser.Math.Vector2() }; curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); points = curve.points; // Create drag-handles for each point for (var i = 0; i < points.length; i++) { var point = points[i]; var handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle); } this.input.on('dragstart', function (pointer, gameObject) { gameObject.setFrame(1); }); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', function (pointer, gameObject) { gameObject.setFrame(0); }); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); graphics = this.add.graphics(); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); curve.draw(graphics, 64); curve.getPoint(path.t, path.vec); graphics.fillStyle(0xffff00, 1); graphics.fillCircle(path.vec.x, path.vec.y, 8); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var path; var curve; var points; var graphics; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } function create () { path = { t: 0, vec: new Phaser.Math.Vector2() }; curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); points = curve.points; // Create drag-handles for each point for (var i = 0; i < points.length; i++) { var point = points[i]; var handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle); } this.input.on('dragstart', function (pointer, gameObject) { gameObject.setFrame(1); }); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', function (pointer, gameObject) { gameObject.setFrame(0); }); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); graphics = this.add.graphics(); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); curve.draw(graphics, 64); curve.getPoint(path.t, path.vec); graphics.fillStyle(0xffff00, 1); graphics.fillCircle(path.vec.x, path.vec.y, 8); }