var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var path; var curve; var points; var graphics; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } function create () { graphics = this.add.graphics(); path = { t: 0, vec: new Phaser.Math.Vector2() }; var startPoint = new Phaser.Math.Vector2(50, 260); var controlPoint1 = new Phaser.Math.Vector2(610, 25); var controlPoint2 = new Phaser.Math.Vector2(320, 370); var endPoint = new Phaser.Math.Vector2(735, 550); curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint); points = curve.getSpacedPoints(32); var point0 = this.add.image(startPoint.x, startPoint.y, 'dragcircle', 0).setInteractive(); var point1 = this.add.image(endPoint.x, endPoint.y, 'dragcircle', 0).setInteractive(); var point2 = this.add.image(controlPoint1.x, controlPoint1.y, 'dragcircle', 2).setInteractive(); var point3 = this.add.image(controlPoint2.x, controlPoint2.y, 'dragcircle', 2).setInteractive(); point0.setData('vector', startPoint); point1.setData('vector', endPoint); point2.setData('vector', controlPoint1); point3.setData('vector', controlPoint2); point0.setData('isControl', false); point1.setData('isControl', false); point2.setData('isControl', true); point3.setData('isControl', true); this.input.setDraggable([ point0, point1, point2, point3 ]); this.input.on('dragstart', function (pointer, gameObject) { gameObject.setFrame(1); }); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); // Get 32 points equally spaced out along the curve points = curve.getSpacedPoints(32); }); this.input.on('dragend', function (pointer, gameObject) { if (gameObject.data.get('isControl')) { gameObject.setFrame(2); } else { gameObject.setFrame(0); } }); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } function update () { graphics.clear(); // Draw the curve through the points graphics.lineStyle(1, 0xff00ff, 1); curve.draw(graphics); // Draw t curve.getPoint(path.t, path.vec); graphics.fillStyle(0xffff00, 1); graphics.fillCircle(path.vec.x, path.vec.y, 16); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var path; var curve; var points; var graphics; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } function create () { graphics = this.add.graphics(); path = { t: 0, vec: new Phaser.Math.Vector2() }; var startPoint = new Phaser.Math.Vector2(50, 260); var controlPoint1 = new Phaser.Math.Vector2(610, 25); var controlPoint2 = new Phaser.Math.Vector2(320, 370); var endPoint = new Phaser.Math.Vector2(735, 550); curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint); points = curve.getSpacedPoints(32); var point0 = this.add.image(startPoint.x, startPoint.y, 'dragcircle', 0).setInteractive(); var point1 = this.add.image(endPoint.x, endPoint.y, 'dragcircle', 0).setInteractive(); var point2 = this.add.image(controlPoint1.x, controlPoint1.y, 'dragcircle', 2).setInteractive(); var point3 = this.add.image(controlPoint2.x, controlPoint2.y, 'dragcircle', 2).setInteractive(); point0.setData('vector', startPoint); point1.setData('vector', endPoint); point2.setData('vector', controlPoint1); point3.setData('vector', controlPoint2); point0.setData('isControl', false); point1.setData('isControl', false); point2.setData('isControl', true); point3.setData('isControl', true); this.input.setDraggable([ point0, point1, point2, point3 ]); this.input.on('dragstart', function (pointer, gameObject) { gameObject.setFrame(1); }); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); // Get 32 points equally spaced out along the curve points = curve.getSpacedPoints(32); }); this.input.on('dragend', function (pointer, gameObject) { if (gameObject.data.get('isControl')) { gameObject.setFrame(2); } else { gameObject.setFrame(0); } }); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } function update () { graphics.clear(); // Draw the curve through the points graphics.lineStyle(1, 0xff00ff, 1); curve.draw(graphics); // Draw t curve.getPoint(path.t, path.vec); graphics.fillStyle(0xffff00, 1); graphics.fillCircle(path.vec.x, path.vec.y, 16); }