Cards

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
    }

    create ()
    {
        //  Create a stack of random cards

        const frames = this.textures.get('cards').getFrameNames();

        let x = 100;
        let y = 100;

        for (let i = 0; i < 64; i++)
        {
            this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();

            x += 4;
            y += 4;
        }

        this.input.on('gameobjectdown', function (pointer, gameObject)
        {

            //  Will contain the top-most Game Object (in the display list)
            this.tweens.add({
                targets: gameObject,
                x: { value: 1100, duration: 1500, ease: 'Power2' },
                y: { value: 500, duration: 500, ease: 'Bounce.easeOut', delay: 150 }
            });

        }, this);
    }
}

const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 1024,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);