var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
parent: 'phaser-example',
backgroundColor: '#9adaea',
useTicker: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var image;
var time;
var delta;
var log;
// 600px in 20 seconds
// 600 / 20 = 30px per second
// 30 / 1000 = 0.03px per ms
var speed = (600 / 2) / 1000;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
function create ()
{
delta = this.add.text(0, 0);
image = this.add.image(0, 200, 'bunny');
time = this.add.text(400, 400);
log = [];
}
function update (t, dt)
{
image.x += speed * (dt);
if (image.x > 1000)
{
image.x = 0;
}
log.push(this.sys.game.loop.delta.toString());
if (log.length > 30)
{
log.shift();
}
time.setText('time: ' + this.sys.game.loop.time.toString());
delta.setText(log);
}
var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
parent: 'phaser-example',
backgroundColor: '#9adaea',
useTicker: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var image;
var time;
var delta;
var log;
// 600px in 20 seconds
// 600 / 20 = 30px per second
// 30 / 1000 = 0.03px per ms
var speed = (600 / 2) / 1000;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
function create ()
{
delta = this.add.text(0, 0);
image = this.add.image(0, 200, 'bunny');
time = this.add.text(400, 400);
log = [];
}
function update (t, dt)
{
image.x += speed * (dt);
if (image.x > 1000)
{
image.x = 0;
}
log.push(this.sys.game.loop.delta.toString());
if (log.length > 30)
{
log.shift();
}
time.setText('time: ' + this.sys.game.loop.time.toString());
delta.setText(log);
}