class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bullet', 'assets/tests/timer/bullet-bill.png'); this.load.image('cannon', 'assets/tests/timer/cannon.png'); this.load.image('ground', 'assets/tests/timer/ground.png'); } create () { this.add.image(0, 200, 'ground').setOrigin(0); this.add.image(0, 500, 'ground').setOrigin(0); this.bullet1 = this.add.image(0, 76, 'bullet').setOrigin(0); this.bullet2 = this.add.image(0, 376, 'bullet').setOrigin(0); this.speed = 0.5; this.timestep = new Phaser.Core.TimeStep(this.game, { forceSetTimeOut: true, target: 30 }); // You can also optionally set these in the config above: // deltaHistory: 0, // smoothStep: false this.timestep.start((time, delta) => this.steppedUpdate(time, delta)); } update (time, delta) { this.bullet1.x += this.speed * delta; if (this.bullet1.x > 800) { this.bullet1.x = -100; } } // Fixed at 30fps, regardless of monitor speed steppedUpdate (time, delta) { this.bullet2.x += this.speed * delta; if (this.bullet2.x > 800) { this.bullet2.x = -100; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', backgroundColor: '#9adaea', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bullet', 'assets/tests/timer/bullet-bill.png'); this.load.image('cannon', 'assets/tests/timer/cannon.png'); this.load.image('ground', 'assets/tests/timer/ground.png'); } create () { this.add.image(0, 200, 'ground').setOrigin(0); this.add.image(0, 500, 'ground').setOrigin(0); this.bullet1 = this.add.image(0, 76, 'bullet').setOrigin(0); this.bullet2 = this.add.image(0, 376, 'bullet').setOrigin(0); this.speed = 0.5; this.timestep = new Phaser.Core.TimeStep(this.game, { forceSetTimeOut: true, target: 30 }); // You can also optionally set these in the config above: // deltaHistory: 0, // smoothStep: false this.timestep.start((time, delta) => this.steppedUpdate(time, delta)); } update (time, delta) { this.bullet1.x += this.speed * delta; if (this.bullet1.x > 800) { this.bullet1.x = -100; } } // Fixed at 30fps, regardless of monitor speed steppedUpdate (time, delta) { this.bullet2.x += this.speed * delta; if (this.bullet2.x > 800) { this.bullet2.x = -100; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', backgroundColor: '#9adaea', scene: Example }; const game = new Phaser.Game(config);