// #module import BendPostFX from './assets/pipelines/BendPostFX.js'; import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { const pic = this.add.image(400, 300, 'einstein'); this.cameras.main.setPostPipeline(HueRotatePostFX); let shader = 1; this.input.on('pointerdown', () => { shader++; if (shader === 0) { this.cameras.main.resetPostPipeline(); } else if (shader === 1) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline(HueRotatePostFX); } else if (shader === 2) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline(BendPostFX); } else if (shader === 3) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline([ BendPostFX, HueRotatePostFX ]); shader = -1; } }); this.tweens.add({ targets: pic, angle: 360, ease: 'Linear', duration: 6000, repeat: -1 }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example, pipeline: { BendPostFX, HueRotatePostFX } }; let game = new Phaser.Game(config);
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// #module import BendPostFX from './assets/pipelines/BendPostFX.js'; import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { const pic = this.add.image(400, 300, 'einstein'); this.cameras.main.setPostPipeline(HueRotatePostFX); let shader = 1; this.input.on('pointerdown', () => { shader++; if (shader === 0) { this.cameras.main.resetPostPipeline(); } else if (shader === 1) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline(HueRotatePostFX); } else if (shader === 2) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline(BendPostFX); } else if (shader === 3) { this.cameras.main.resetPostPipeline(); this.cameras.main.setPostPipeline([ BendPostFX, HueRotatePostFX ]); shader = -1; } }); this.tweens.add({ targets: pic, angle: 360, ease: 'Linear', duration: 6000, repeat: -1 }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example, pipeline: { BendPostFX, HueRotatePostFX } }; let game = new Phaser.Game(config);