var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var t = 0; var image0, image1; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('p0', 'assets/particles/red.png'); this.load.image('p1', 'assets/particles/yellow.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); } function create () { var bunny = this.add.image(400, 300, 'bunny'); image0 = this.add.image(400-15, 300, 'p0'); image1 = this.add.image(400+15, 300, 'p1'); image0.blendMode = 'ADD'; image1.blendMode = 'ADD'; } function update () { image0.y = image1.y = 300 + Math.sin(t) * 100; t += 0.01; }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var t = 0; var image0, image1; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('p0', 'assets/particles/red.png'); this.load.image('p1', 'assets/particles/yellow.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); } function create () { var bunny = this.add.image(400, 300, 'bunny'); image0 = this.add.image(400-15, 300, 'p0'); image1 = this.add.image(400+15, 300, 'p1'); image0.blendMode = 'ADD'; image1.blendMode = 'ADD'; } function update () { image0.y = image1.y = 300 + Math.sin(t) * 100; t += 0.01; }