var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}
function create ()
{
// This will create a Group with 400 children.
// Each child will use the 'bobs' texture and a random frame number between 0 and 399 (inclusive)
// Change 'randomFrame' to false to see the difference it makes
var group = this.make.group({
key: 'bobs',
frame: Phaser.Utils.Array.NumberArray(0, 399),
randomFrame: true,
gridAlign: {
x: 16,
y: 16,
width: 25,
height: 25,
cellWidth: 32,
cellHeight: 32
}
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}
function create ()
{
// This will create a Group with 400 children.
// Each child will use the 'bobs' texture and a random frame number between 0 and 399 (inclusive)
// Change 'randomFrame' to false to see the difference it makes
var group = this.make.group({
key: 'bobs',
frame: Phaser.Utils.Array.NumberArray(0, 399),
randomFrame: true,
gridAlign: {
x: 16,
y: 16,
width: 25,
height: 25,
cellWidth: 32,
cellHeight: 32
}
});
}