class Example extends Phaser.Scene
{
iter = 0;
sprite2;
sprite1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('platform', 'assets/sprites/platform.png');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('balls', 'assets/sprites/balls.png');
}
create ()
{
this.sprite1 = this.add.tileSprite(100, 100, 150, 150, 'mushroom');
this.sprite2 = this.add.tileSprite(0, -100, 200, 51, 'balls');
this.matter.add.gameObject(this.sprite1).setFrictionAir(0.001).setBounce(0.8);
this.matter.add.gameObject(this.sprite2).setFrictionAir(0.001).setBounce(0.8);
this.matter.add.image(350, 500, 'platform', null, { isStatic: true }).setScale(2, 0.5).setAngle(9);
}
update ()
{
this.sprite1.tilePositionX = Math.cos(this.iter) * 400;
this.sprite1.tilePositionY = Math.sin(this.iter) * 400;
this.sprite2.tilePositionX = Math.cos(-this.iter) * 200;
this.sprite2.tilePositionY = Math.sin(-this.iter) * 200;
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true,
gravity: {
y: 0.3
}
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
iter = 0;
sprite2;
sprite1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('platform', 'assets/sprites/platform.png');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('balls', 'assets/sprites/balls.png');
}
create ()
{
this.sprite1 = this.add.tileSprite(100, 100, 150, 150, 'mushroom');
this.sprite2 = this.add.tileSprite(0, -100, 200, 51, 'balls');
this.matter.add.gameObject(this.sprite1).setFrictionAir(0.001).setBounce(0.8);
this.matter.add.gameObject(this.sprite2).setFrictionAir(0.001).setBounce(0.8);
this.matter.add.image(350, 500, 'platform', null, { isStatic: true }).setScale(2, 0.5).setAngle(9);
}
update ()
{
this.sprite1.tilePositionX = Math.cos(this.iter) * 400;
this.sprite1.tilePositionY = Math.sin(this.iter) * 400;
this.sprite2.tilePositionX = Math.cos(-this.iter) * 200;
this.sprite2.tilePositionY = Math.sin(-this.iter) * 200;
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true,
gravity: {
y: 0.3
}
}
},
scene: Example
};
const game = new Phaser.Game(config);