var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var tilesprite;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
function create ()
{
tilesprite = this.add.tileSprite(400, 300, 800, 600, 'brick').setPipeline('Light2D');
this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1);
this.lights.enable();
this.lights.setAmbientColor(0x808080);
var spotlight = this.lights.addLight(400, 300, 280).setIntensity(3);
this.input.on('pointermove', function (pointer) {
spotlight.x = pointer.x;
spotlight.y = pointer.y;
});
var colors = [
0xffffff, 0xff0000, 0x00ff00, 0x00ffff, 0xff00ff, 0xffff00
];
var currentColor = 0;
this.input.on('pointerdown', function (pointer) {
currentColor++;
if (currentColor === colors.length)
{
currentColor = 0;
}
spotlight.setColor(colors[currentColor]);
});
}
function update ()
{
tilesprite.tilePositionX += 0.3;
tilesprite.tilePositionY += 0.6;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var tilesprite;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
function create ()
{
tilesprite = this.add.tileSprite(400, 300, 800, 600, 'brick').setPipeline('Light2D');
this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1);
this.lights.enable();
this.lights.setAmbientColor(0x808080);
var spotlight = this.lights.addLight(400, 300, 280).setIntensity(3);
this.input.on('pointermove', function (pointer) {
spotlight.x = pointer.x;
spotlight.y = pointer.y;
});
var colors = [
0xffffff, 0xff0000, 0x00ff00, 0x00ffff, 0xff00ff, 0xffff00
];
var currentColor = 0;
this.input.on('pointerdown', function (pointer) {
currentColor++;
if (currentColor === colors.length)
{
currentColor = 0;
}
spotlight.setColor(colors[currentColor]);
});
}
function update ()
{
tilesprite.tilePositionX += 0.3;
tilesprite.tilePositionY += 0.6;
}