var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', ['assets/textures/gold.png', 'assets/textures/gold-n.png']);
this.load.spritesheet('face', [ 'assets/sprites/metalface78x92.png', 'assets/sprites/metalface78x92-n.png' ], { frameWidth: 78, frameHeight: 92 });
}
function create ()
{
this.lights.enable();
this.lights.setAmbientColor(0x555555);
this.add.sprite(400, 300, 'bg').setPipeline('Light2D').setAlpha(0.5);
this.add.image(200, 300, 'face', 0).setPipeline('Light2D');
this.add.image(300, 300, 'face', 1).setPipeline('Light2D');
this.add.image(400, 300, 'face', 2).setPipeline('Light2D');
this.add.image(500, 300, 'face', 3).setPipeline('Light2D');
var light = this.lights.addLight(400, 300, 200).setIntensity(2);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', ['assets/textures/gold.png', 'assets/textures/gold-n.png']);
this.load.spritesheet('face', [ 'assets/sprites/metalface78x92.png', 'assets/sprites/metalface78x92-n.png' ], { frameWidth: 78, frameHeight: 92 });
}
function create ()
{
this.lights.enable();
this.lights.setAmbientColor(0x555555);
this.add.sprite(400, 300, 'bg').setPipeline('Light2D').setAlpha(0.5);
this.add.image(200, 300, 'face', 0).setPipeline('Light2D');
this.add.image(300, 300, 'face', 1).setPipeline('Light2D');
this.add.image(400, 300, 'face', 2).setPipeline('Light2D');
this.add.image(500, 300, 'face', 3).setPipeline('Light2D');
var light = this.lights.addLight(400, 300, 200).setIntensity(2);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
}