Change Font

class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
        this.load.bitmapFont('atari', 'assets/fonts/bitmap/atari-smooth.png', 'assets/fonts/bitmap/atari-smooth.xml');
        this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
        this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml');
        this.load.bitmapFont('hyper', 'assets/fonts/bitmap/hyperdrive.png', 'assets/fonts/bitmap/hyperdrive.xml');
    }

    create ()
    {
        const text = this.add.bitmapText(400, 300, 'atari', '', 38)
            .setInteractive()
            .setOrigin(0.5)
            .setCenterAlign();

        text.setText([
            'Phaser 3',
            'BitmapText',
            'Click to change Font'
        ]);

        const fonts = [ 'atari', 'desyrel', 'ice', 'gothic', 'hyper' ];
        let currentFont = 0;

        this.input.on(Phaser.Input.Events.POINTER_DOWN, function () {
            currentFont++;
            text.setFont(fonts[currentFont % fonts.length]);
        }, this);
    }
}

const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);