class Brain extends Phaser.GameObjects.Sprite {
constructor (scene, x, y)
{
super(scene, x, y);
this.setTexture('brain');
this.setPosition(x, y);
}
preUpdate (time, delta)
{
super.preUpdate(time, delta);
this.rotation += 0.01;
}
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brain', 'assets/sprites/brain.png');
}
function create ()
{
this.add.existing(new Brain(this, 264, 250));
this.add.existing(new Brain(this, 464, 350));
this.add.existing(new Brain(this, 664, 450));
}
class Brain extends Phaser.GameObjects.Sprite {
constructor (scene, x, y)
{
super(scene, x, y);
this.setTexture('brain');
this.setPosition(x, y);
}
preUpdate (time, delta)
{
super.preUpdate(time, delta);
this.rotation += 0.01;
}
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brain', 'assets/sprites/brain.png');
}
function create ()
{
this.add.existing(new Brain(this, 264, 250));
this.add.existing(new Brain(this, 464, 350));
this.add.existing(new Brain(this, 664, 450));
}