class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/background-neon.png'); this.load.image('snake', 'assets/rope/batman-logo.png'); } create () { this.add.image(400, 300, 'bg'); this.rope = this.add.rope(400, 300, 'snake', null, 64); // By providing 2 values to the `setAlphas` function // we can set the alpha across the whole Rope from top to bottom: this.rope.setAlphas(1, 0.3); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.15 + this.count) * 20; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000088', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/background-neon.png'); this.load.image('snake', 'assets/rope/batman-logo.png'); } create () { this.add.image(400, 300, 'bg'); this.rope = this.add.rope(400, 300, 'snake', null, 64); // By providing 2 values to the `setAlphas` function // we can set the alpha across the whole Rope from top to bottom: this.rope.setAlphas(1, 0.3); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.15 + this.count) * 20; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000088', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);