class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/underwater.jpg'); this.load.image('snake', 'assets/rope/snake.png'); } create () { this.add.image(400, 300, 'bg').setScale(1.1); this.rope = this.add.rope(400, 300, 'snake', null, 64); // You can set the alpha of a Rope just like any other Game Object // You can also set the alpha for each vertice in the Rope. // If you do that, this alpha value is multiplied with the vertice alpha. this.tweens.add({ targets: this.rope, alpha: 0.1, ease: 'sine.inout', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.15 + this.count) * 24; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000088', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/underwater.jpg'); this.load.image('snake', 'assets/rope/snake.png'); } create () { this.add.image(400, 300, 'bg').setScale(1.1); this.rope = this.add.rope(400, 300, 'snake', null, 64); // You can set the alpha of a Rope just like any other Game Object // You can also set the alpha for each vertice in the Rope. // If you do that, this alpha value is multiplied with the vertice alpha. this.tweens.add({ targets: this.rope, alpha: 0.1, ease: 'sine.inout', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.15 + this.count) * 24; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000088', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);