class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/background-meadow.png'); this.load.image('pikachu', 'assets/rope/pikachu.png'); } create () { this.add.image(400, 240, 'bg').setScale(0.8); // This creates a Rope Game Object. // The value 16 instructs the Rope to split itself into 16 segments. // The boolean value 'false' defines the Rope segments as being vertically aligned, rather than horizontally. this.rope = this.add.rope(450, 300, 'pikachu', null, 16, false); // You could also call this method instead: // this.rope.setVertical(16); // However, it will recalculate all of the point, color and alpha data, so if you can set it in the constructor // instead, it makes much more sense. } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].x = Math.sin(i * 0.3 + this.count) * 16; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/rope/background-meadow.png'); this.load.image('pikachu', 'assets/rope/pikachu.png'); } create () { this.add.image(400, 240, 'bg').setScale(0.8); // This creates a Rope Game Object. // The value 16 instructs the Rope to split itself into 16 segments. // The boolean value 'false' defines the Rope segments as being vertically aligned, rather than horizontally. this.rope = this.add.rope(450, 300, 'pikachu', null, 16, false); // You could also call this method instead: // this.rope.setVertical(16); // However, it will recalculate all of the point, color and alpha data, so if you can set it in the constructor // instead, it makes much more sense. } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].x = Math.sin(i * 0.3 + this.count) * 16; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);