class Example extends Phaser.Scene
{
constructor ()
{
super();
this.rope;
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('patchouli', 'assets/rope/patchouli.png');
this.load.image('wwy', 'assets/rope/weathering-with-you.jpg');
}
create ()
{
const rope = this.add.rope(400, 300, 'wwy', null, 16).setScale(0.7);
const mask = this.make.image({ x: 200, y: 300, key: 'patchouli' }, false);
rope.setMask(rope.createBitmapMask(mask));
this.rope = rope;
this.tweens.add({
targets: mask,
x: 600,
ease: 'sine.inOut',
yoyo: true,
duration: 2000,
repeat: -1
});
this.add.text(10, 10, 'A Rope with a mask', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1);
}
update ()
{
this.count += 0.1;
let points = this.rope.points;
for (let i = 0; i < points.length; i++)
{
if (this.rope.horizontal)
{
points[i].y = Math.sin(i * 0.5 + this.count) * 10;
}
else
{
points[i].x = Math.sin(i * 0.5 + this.count) * 20;
}
}
this.rope.setDirty();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.rope;
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('patchouli', 'assets/rope/patchouli.png');
this.load.image('wwy', 'assets/rope/weathering-with-you.jpg');
}
create ()
{
const rope = this.add.rope(400, 300, 'wwy', null, 16).setScale(0.7);
const mask = this.make.image({ x: 200, y: 300, key: 'patchouli' }, false);
rope.setMask(rope.createBitmapMask(mask));
this.rope = rope;
this.tweens.add({
targets: mask,
x: 600,
ease: 'sine.inOut',
yoyo: true,
duration: 2000,
repeat: -1
});
this.add.text(10, 10, 'A Rope with a mask', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1);
}
update ()
{
this.count += 0.1;
let points = this.rope.points;
for (let i = 0; i < points.length; i++)
{
if (this.rope.horizontal)
{
points[i].y = Math.sin(i * 0.5 + this.count) * 10;
}
else
{
points[i].x = Math.sin(i * 0.5 + this.count) * 20;
}
}
this.rope.setDirty();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);