Move Camera

var config = {
    type: Phaser.AUTO,
    backgroundColor: '#2d2d2d',
    scale: {
        _mode: Phaser.Scale.FIT,
        parent: 'phaser-example',
        width: 800,
        height: 600
    },
    dom: {
        createContainer: true
    },
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var controls;

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('einstein', 'assets/pics/ra-einstein.png');
}

function create ()
{
    var smileys = [ '๐Ÿ˜€','๐Ÿ˜','๐Ÿ˜‚','๐Ÿคฃ','๐Ÿ˜ƒ','๐Ÿ˜„','๐Ÿ˜…','๐Ÿ˜†','๐Ÿ˜‰','๐Ÿ˜Š','๐Ÿ˜‹','๐Ÿ˜Ž','๐Ÿ˜','๐Ÿ˜˜','๐Ÿ˜—','๐Ÿ˜™','๐Ÿ˜š','๏ธ๐Ÿ™‚','๐Ÿค—','๐Ÿคฉ','๐Ÿค”','๐Ÿคจ','๐Ÿ˜','๐Ÿ˜‘','๐Ÿ˜ถ','๐Ÿ™„','๐Ÿ˜','๐Ÿ˜ฃ','๐Ÿ˜ฅ','๐Ÿ˜ฎ','๐Ÿค','๐Ÿ˜ฏ','๐Ÿ˜ช','๐Ÿ˜ซ','๐Ÿ˜ด','๐Ÿ˜Œ','๐Ÿ˜›','๐Ÿ˜œ','๐Ÿ˜','๐Ÿคค','๐Ÿ˜’','๐Ÿ˜“','๐Ÿ˜”','๐Ÿ˜•','๐Ÿ™ƒ','๐Ÿค‘','๐Ÿ˜ฒ','โ˜น๏ธ','๐Ÿ™','๐Ÿ˜–','๐Ÿ˜ž','๐Ÿ˜Ÿ','๐Ÿ˜ค','๐Ÿ˜ข','๐Ÿ˜ญ','๐Ÿ˜ฆ','๐Ÿ˜ง','๐Ÿ˜จ','๐Ÿ˜ฉ','๐Ÿคฏ','๐Ÿ˜ฌ','๐Ÿ˜ฐ','๐Ÿ˜ฑ','๐Ÿ˜ณ','๐Ÿคช','๐Ÿ˜ต','๐Ÿ˜ก','๐Ÿ˜ ','๐Ÿคฌ','๐Ÿ˜ท','๐Ÿค’','๐Ÿค•','๐Ÿคข','๐Ÿคฎ','๐Ÿคง','๐Ÿ˜‡','๐Ÿค ','๐Ÿคก','๐Ÿคฅ','๐Ÿคซ','๐Ÿคญ','๐Ÿง','๐Ÿค“','๐Ÿ˜ˆ','๐Ÿ‘ฟ','๐Ÿ‘น','๐Ÿ‘บ','๐Ÿ’€','๐Ÿ‘ป','๐Ÿ‘ฝ','๐Ÿค–','๐Ÿ’ฉ','๐Ÿ˜บ','๐Ÿ˜ธ','๐Ÿ˜น','๐Ÿ˜ป','๐Ÿ˜ผ','๐Ÿ˜ฝ','๐Ÿ™€','๐Ÿ˜ฟ','๐Ÿ˜พ' ];

    //  Create a bunch of random divs all over the place

    var sf = 0.5;
    var px = 64;

    for (var i = 1; i <= 100; i++)
    {
        var x = Phaser.Math.Between(100, 2000);
        var y = Phaser.Math.Between(100, 2000);

        var element = this.add.dom(x, y, 'div', 'font-size: ' + px + 'px', Phaser.Utils.Array.GetRandom(smileys)).setScrollFactor(sf);

        element.setPerspective(800);

        element.rotate3d.set(Math.random(), Math.random(), Math.random(), 0);

        this.tweens.add({
            targets: element.rotate3d,
            w: 180,
            duration: 2000,
            ease: 'Sine.easeInOut',
            loop: -1,
            yoyo: true
        });

        if (i % 50 === 0)
        {
            sf += 0.1;
            px += 32;
        }
    }

    this.cameras.main.setBounds(0, 0, 4000, 4000);

    var cursors = this.input.keyboard.createCursorKeys();

    var controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
        zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
        acceleration: 0.06,
        drag: 0.0005,
        maxSpeed: 1.0
    };

    controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}

function update (time, delta)
{
    controls.update(delta);
}