class SceneA extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneA' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('arrow', 'assets/sprites/longarrow.png');
}
create ()
{
console.log('SceneA');
this.scene.start('sceneB');
}
}
class SceneB extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneB' });
}
create ()
{
console.log('SceneB');
this.scene.start('sceneC');
}
}
class SceneC extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneC' });
}
create ()
{
console.log('SceneC');
this.scene.start('sceneD');
}
}
class SceneD extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneD' });
}
create ()
{
console.log('SceneD');
this.scene.start('sceneE');
}
}
class SceneE extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneE' });
}
create ()
{
console.log('SceneE');
this.add.image(400, 300, 'face');
this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
}
update (time, delta)
{
this.arrow.rotation += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC, SceneD, SceneE ]
};
const game = new Phaser.Game(config);
class SceneA extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneA' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('arrow', 'assets/sprites/longarrow.png');
}
create ()
{
console.log('SceneA');
this.scene.start('sceneB');
}
}
class SceneB extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneB' });
}
create ()
{
console.log('SceneB');
this.scene.start('sceneC');
}
}
class SceneC extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneC' });
}
create ()
{
console.log('SceneC');
this.scene.start('sceneD');
}
}
class SceneD extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneD' });
}
create ()
{
console.log('SceneD');
this.scene.start('sceneE');
}
}
class SceneE extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneE' });
}
create ()
{
console.log('SceneE');
this.add.image(400, 300, 'face');
this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
}
update (time, delta)
{
this.arrow.rotation += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC, SceneD, SceneE ]
};
const game = new Phaser.Game(config);