var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json'); } function create () { var blitter = this.add.blitter(100, 200, 'atlas'); // Create some bobs, all using different frames from the same atlas texture. // Note that the x/y coordinates are relative to the blitter position. blitter.create(0, 0, 'atari400'); blitter.create(100, 0, 'bunny').setFlipX(); blitter.create(200, 0, 'cokecan'); blitter.create(300, 0, 'copy-that-floppy'); blitter.create(400, 0, 'hotdog'); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json'); } function create () { var blitter = this.add.blitter(100, 200, 'atlas'); // Create some bobs, all using different frames from the same atlas texture. // Note that the x/y coordinates are relative to the blitter position. blitter.create(0, 0, 'atari400'); blitter.create(100, 0, 'bunny').setFlipX(); blitter.create(200, 0, 'cokecan'); blitter.create(300, 0, 'copy-that-floppy'); blitter.create(400, 0, 'hotdog'); }