let controls;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
create ()
{
const sf = 1 / 16;
for (var i = 0; i < 16; i++)
{
this.add.dynamicBitmapText(200, 300, 'ice', 'Phaser 3', 128).setScrollFactor(sf * i);
}
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.03,
drag: 0.0005,
maxSpeed: 0.5
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
backgroundColor: '#2d2d2d',
roundPixels: true,
scene: [ Example ]
};
const game = new Phaser.Game(config);
let controls;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
create ()
{
const sf = 1 / 16;
for (var i = 0; i < 16; i++)
{
this.add.dynamicBitmapText(200, 300, 'ice', 'Phaser 3', 128).setScrollFactor(sf * i);
}
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.03,
drag: 0.0005,
maxSpeed: 0.5
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
backgroundColor: '#2d2d2d',
roundPixels: true,
scene: [ Example ]
};
const game = new Phaser.Game(config);