class Example extends Phaser.Scene { text2; text1; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('logo', 'assets/sprites/phaser.png'); this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png'); this.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png'); this.load.image('tree', 'assets/sprites/palm-tree-left.png'); } create () { this.text1 = this.add.text(10, 10, '', { fill: '#00ff00' }); this.text2 = this.add.text(500, 10, '', { fill: '#00ff00' }); this.input.mouse.disableContextMenu(); this.input.on('pointerup', pointer => { if (pointer.leftButtonReleased()) { this.text2.setText('Left Button was released'); } else if (pointer.rightButtonReleased()) { this.text2.setText('Right Button was released'); } else if (pointer.middleButtonReleased()) { this.text2.setText('Middle Button was released'); } else if (pointer.backButtonReleased()) { this.text2.setText('Back Button was released'); } else if (pointer.forwardButtonReleased()) { this.text2.setText('Forward Button was released'); } }); } update () { const pointer = this.input.activePointer; this.text1.setText([ `x: ${pointer.worldX}`, `y: ${pointer.worldY}`, `isDown: ${pointer.isDown}` ]); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { text2; text1; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('logo', 'assets/sprites/phaser.png'); this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png'); this.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png'); this.load.image('tree', 'assets/sprites/palm-tree-left.png'); } create () { this.text1 = this.add.text(10, 10, '', { fill: '#00ff00' }); this.text2 = this.add.text(500, 10, '', { fill: '#00ff00' }); this.input.mouse.disableContextMenu(); this.input.on('pointerup', pointer => { if (pointer.leftButtonReleased()) { this.text2.setText('Left Button was released'); } else if (pointer.rightButtonReleased()) { this.text2.setText('Right Button was released'); } else if (pointer.middleButtonReleased()) { this.text2.setText('Middle Button was released'); } else if (pointer.backButtonReleased()) { this.text2.setText('Back Button was released'); } else if (pointer.forwardButtonReleased()) { this.text2.setText('Forward Button was released'); } }); } update () { const pointer = this.input.activePointer; this.text1.setText([ `x: ${pointer.worldX}`, `y: ${pointer.worldY}`, `isDown: ${pointer.isDown}` ]); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);