var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var rt;
var container;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
function create ()
{
container = this.add.container(400, 300).setVisible(false);
// Add some sprites - positions are relative to the Container x/y
var sprite0 = this.add.sprite(0, 0, 'lemming');
var sprite1 = this.add.sprite(-100, -100, 'lemming');
var sprite2 = this.add.sprite(100, -100, 'lemming');
var sprite3 = this.add.sprite(100, 100, 'lemming');
var sprite4 = this.add.sprite(-100, 100, 'lemming');
container.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]);
rt = this.add.renderTexture(0, 0, 800, 600);
rt.draw(container);
}
function update ()
{
rt.camera.rotation -= 0.01;
rt.clear();
rt.draw(container);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var rt;
var container;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
function create ()
{
container = this.add.container(400, 300).setVisible(false);
// Add some sprites - positions are relative to the Container x/y
var sprite0 = this.add.sprite(0, 0, 'lemming');
var sprite1 = this.add.sprite(-100, -100, 'lemming');
var sprite2 = this.add.sprite(100, -100, 'lemming');
var sprite3 = this.add.sprite(100, 100, 'lemming');
var sprite4 = this.add.sprite(-100, 100, 'lemming');
container.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]);
rt = this.add.renderTexture(0, 0, 800, 600);
rt.draw(container);
}
function update ()
{
rt.camera.rotation -= 0.01;
rt.clear();
rt.draw(container);
}