class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('logo', 'assets/sprites/phaser1.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('bg', 'assets/pics/platformer-backdrop.png'); this.load.image('checker', 'assets/pics/checker.png'); } create () { const bg = this.add.sprite(400, 300, 'bg').setOrigin(0.5).setScale(2.5); const logo = this.make.sprite({key:'logo', add: false}).setScale(0.2); const rt = this.make.renderTexture({x: 0, y: 0, width: 800, height: 600, add: false}).setOrigin(0.0); const bunny1 = this.add.sprite(400, 300, 'bunny').setTint(0x000000); const checker = this.add.sprite(400, 300, 'checker'); const bunny0 = this.add.sprite(400, 300, 'bunny') bunny0.mask = new Phaser.Display.Masks.BitmapMask(this, rt); bunny0.mask.invertAlpha = true; checker.mask = new Phaser.Display.Masks.BitmapMask(this, bunny1); this.input.on('pointermove', function (event) { if (event.isDown) { rt.draw(logo, event.x, event.y); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('logo', 'assets/sprites/phaser1.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('bg', 'assets/pics/platformer-backdrop.png'); this.load.image('checker', 'assets/pics/checker.png'); } create () { const bg = this.add.sprite(400, 300, 'bg').setOrigin(0.5).setScale(2.5); const logo = this.make.sprite({key:'logo', add: false}).setScale(0.2); const rt = this.make.renderTexture({x: 0, y: 0, width: 800, height: 600, add: false}).setOrigin(0.0); const bunny1 = this.add.sprite(400, 300, 'bunny').setTint(0x000000); const checker = this.add.sprite(400, 300, 'checker'); const bunny0 = this.add.sprite(400, 300, 'bunny') bunny0.mask = new Phaser.Display.Masks.BitmapMask(this, rt); bunny0.mask.invertAlpha = true; checker.mask = new Phaser.Display.Masks.BitmapMask(this, bunny1); this.input.on('pointermove', function (event) { if (event.isDown) { rt.draw(logo, event.x, event.y); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);