var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } function create () { var particles = this.add.particles('flares'); // Create an emitter by passing in a config object directly to the Particle Manager var emitter = particles.createEmitter({ frame: [ 'red', 'blue', 'green', 'yellow' ], x: 400, y: 300, speed: 200, lifespan: 3000, blendMode: 'ADD' }); // You can also call 'fromJSON' with the same config object: /* var emitter = particles.createEmitter(); emitter.fromJSON({ frame: [ 'red', 'blue', 'green', 'yellow' ], x: 400, y: 300, speed: 200, lifespan: 3000, blendMode: 'ADD' }); */ // Both the above are the same as doing the following: // (except using a config object is faster and more efficient) /* var emitter = particles.createEmitter(); emitter.setFrame([ 'red', 'blue', 'green', 'yellow' ]); emitter.setPosition(400, 300); emitter.setSpeed(200); emitter.setLifespan(3000); emitter.setBlendMode('ADD'); */ }
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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } function create () { var particles = this.add.particles('flares'); // Create an emitter by passing in a config object directly to the Particle Manager var emitter = particles.createEmitter({ frame: [ 'red', 'blue', 'green', 'yellow' ], x: 400, y: 300, speed: 200, lifespan: 3000, blendMode: 'ADD' }); // You can also call 'fromJSON' with the same config object: /* var emitter = particles.createEmitter(); emitter.fromJSON({ frame: [ 'red', 'blue', 'green', 'yellow' ], x: 400, y: 300, speed: 200, lifespan: 3000, blendMode: 'ADD' }); */ // Both the above are the same as doing the following: // (except using a config object is faster and more efficient) /* var emitter = particles.createEmitter(); emitter.setFrame([ 'red', 'blue', 'green', 'yellow' ]); emitter.setPosition(400, 300); emitter.setSpeed(200); emitter.setLifespan(3000); emitter.setBlendMode('ADD'); */ }