var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var graphics;
var deathZone;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
function create ()
{
var emitZone = new Phaser.Geom.Rectangle(0, 0, 800, 600);
// Any particles that enter this shape will be killed instantly
deathZone = new Phaser.Geom.Circle(0, 0, 48);
var particles = this.add.particles('flares');
var emitter = particles.createEmitter({
frame: [ 'red', 'green', 'blue' ],
speed: { min: -20, max: 20 },
lifespan: 10000,
quantity: 2,
scale: { min: 0.1, max: 0.4 },
alpha: { start: 1, end: 0 },
blendMode: 'ADD',
emitZone: { source: emitZone },
deathZone: { type: 'onEnter', source: deathZone }
});
graphics = this.add.graphics();
this.input.on('pointermove', function (pointer) {
deathZone.x = pointer.x;
deathZone.y = pointer.y;
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00, 1);
graphics.strokeCircleShape(deathZone);
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var graphics;
var deathZone;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
function create ()
{
var emitZone = new Phaser.Geom.Rectangle(0, 0, 800, 600);
// Any particles that enter this shape will be killed instantly
deathZone = new Phaser.Geom.Circle(0, 0, 48);
var particles = this.add.particles('flares');
var emitter = particles.createEmitter({
frame: [ 'red', 'green', 'blue' ],
speed: { min: -20, max: 20 },
lifespan: 10000,
quantity: 2,
scale: { min: 0.1, max: 0.4 },
alpha: { start: 1, end: 0 },
blendMode: 'ADD',
emitZone: { source: emitZone },
deathZone: { type: 'onEnter', source: deathZone }
});
graphics = this.add.graphics();
this.input.on('pointermove', function (pointer) {
deathZone.x = pointer.x;
deathZone.y = pointer.y;
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00, 1);
graphics.strokeCircleShape(deathZone);
}