var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('veg', 'assets/sprites/fruitnveg64wh37.png', { frameWidth: 64, frameHeight: 64 });
}
function create ()
{
var particles = this.add.particles('veg');
// The emitters created first are placed at the bottom of the display list, just like sprites and other game objects
var cherries = particles.createEmitter({
frame: 0,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
var orange = particles.createEmitter({
frame: 1,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
var turnip = particles.createEmitter({
frame: 2,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
this.input.once('pointerdown', function (pointer) {
// Move the cherries to the top of the display list
particles.emitters.bringToTop(cherries);
});
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('veg', 'assets/sprites/fruitnveg64wh37.png', { frameWidth: 64, frameHeight: 64 });
}
function create ()
{
var particles = this.add.particles('veg');
// The emitters created first are placed at the bottom of the display list, just like sprites and other game objects
var cherries = particles.createEmitter({
frame: 0,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
var orange = particles.createEmitter({
frame: 1,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
var turnip = particles.createEmitter({
frame: 2,
x: 400,
y: 300,
speed: 100,
frequency: 150,
lifespan: 2000
});
this.input.once('pointerdown', function (pointer) {
// Move the cherries to the top of the display list
particles.emitters.bringToTop(cherries);
});
}