Create Emitter

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#000',
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('spark', 'assets/particles/blue.png');
}

function create ()
{
    //  First create a particle manager
    //  A single manager can be responsible for multiple emitters
    //  The manager also controls which particle texture is used by _all_ emitter
    var particles = this.add.particles('spark');

    var emitter = particles.createEmitter();

    emitter.setPosition(400, 300);
    emitter.setSpeed(200);
    emitter.setBlendMode(Phaser.BlendModes.ADD);
}