var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('spark0', 'assets/particles/blue.png'); this.load.image('spark1', 'assets/particles/red.png'); } function create () { var emitter0 = this.add.particles('spark0').createEmitter({ x: 400, y: 300, speed: { min: -800, max: 800 }, angle: { min: 0, max: 360 }, scale: { start: 0.5, end: 0 }, blendMode: 'SCREEN', //active: false, lifespan: 600, gravityY: 800 }); var emitter1 = this.add.particles('spark1').createEmitter({ x: 400, y: 300, speed: { min: -800, max: 800 }, angle: { min: 0, max: 360 }, scale: { start: 0.3, end: 0 }, blendMode: 'SCREEN', //active: false, lifespan: 300, gravityY: 800 }); this.input.on('pointerdown', function (pointer) { emitter0.setPosition(pointer.x, pointer.y); emitter1.setPosition(pointer.x, pointer.y); emitter0.explode(); emitter1.explode(); }); } function update () { }
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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('spark0', 'assets/particles/blue.png'); this.load.image('spark1', 'assets/particles/red.png'); } function create () { var emitter0 = this.add.particles('spark0').createEmitter({ x: 400, y: 300, speed: { min: -800, max: 800 }, angle: { min: 0, max: 360 }, scale: { start: 0.5, end: 0 }, blendMode: 'SCREEN', //active: false, lifespan: 600, gravityY: 800 }); var emitter1 = this.add.particles('spark1').createEmitter({ x: 400, y: 300, speed: { min: -800, max: 800 }, angle: { min: 0, max: 360 }, scale: { start: 0.3, end: 0 }, blendMode: 'SCREEN', //active: false, lifespan: 300, gravityY: 800 }); this.input.on('pointerdown', function (pointer) { emitter0.setPosition(pointer.x, pointer.y); emitter1.setPosition(pointer.x, pointer.y); emitter0.explode(); emitter1.explode(); }); } function update () { }