var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
var graphics;
function create ()
{
graphics = this.add.graphics();
graphics.fillStyle(0xffff00, 1);
// 32px radius on the corners
graphics.fillRoundedRect(32, 32, 300, 200, 32);
graphics.fillStyle(0xff00ff, 1);
// Using an object to define a different radius per corner
graphics.fillRoundedRect(360, 240, 400, 300, { tl: 64, tr: 22, bl: 12, br: 0 });
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
var graphics;
function create ()
{
graphics = this.add.graphics();
graphics.fillStyle(0xffff00, 1);
// 32px radius on the corners
graphics.fillRoundedRect(32, 32, 300, 200, 32);
graphics.fillStyle(0xff00ff, 1);
// Using an object to define a different radius per corner
graphics.fillRoundedRect(360, 240, 400, 300, { tl: 64, tr: 22, bl: 12, br: 0 });
}