class Example extends Phaser.Scene
{
constructor ()
{
super();
this.move = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
const layer = this.add.layer();
console.log(layer);
for (let i = 0; i < 1024; i++)
{
let x = Phaser.Math.Between(100, 700);
let y = Phaser.Math.Between(100, 500);
let f = Phaser.Math.Between(1, 9);
const image = layer.add(this.make.image({ x, y, key: 'atlas', frame: 'veg0' + f }, false));
image.depth = image.y;
}
this.mushroom0 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.mushroom1 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.mushroom2 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.input.on('pointerdown', () => {
layer.visible = !layer.visible;
});
}
update ()
{
this.mushroom0.x = 400 + Math.cos(this.move) * 200;
this.mushroom0.y = 300 + Math.sin(this.move) * 200;
this.mushroom0.depth = this.mushroom0.y + this.mushroom0.height / 2;
this.mushroom1.x = 400 + Math.sin(-this.move) * 200;
this.mushroom1.y = 300 + Math.cos(-this.move) * 200;
this.mushroom1.depth = this.mushroom1.y + this.mushroom1.height / 2;
this.mushroom2.y = 300 + Math.sin(this.move) * 180;
this.mushroom2.depth = this.mushroom2.y + this.mushroom2.height / 2;
this.move += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.move = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
const layer = this.add.layer();
console.log(layer);
for (let i = 0; i < 1024; i++)
{
let x = Phaser.Math.Between(100, 700);
let y = Phaser.Math.Between(100, 500);
let f = Phaser.Math.Between(1, 9);
const image = layer.add(this.make.image({ x, y, key: 'atlas', frame: 'veg0' + f }, false));
image.depth = image.y;
}
this.mushroom0 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.mushroom1 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.mushroom2 = layer.add(this.make.image({ x: 400, y: 300, key: 'mushroom' }, false));
this.input.on('pointerdown', () => {
layer.visible = !layer.visible;
});
}
update ()
{
this.mushroom0.x = 400 + Math.cos(this.move) * 200;
this.mushroom0.y = 300 + Math.sin(this.move) * 200;
this.mushroom0.depth = this.mushroom0.y + this.mushroom0.height / 2;
this.mushroom1.x = 400 + Math.sin(-this.move) * 200;
this.mushroom1.y = 300 + Math.cos(-this.move) * 200;
this.mushroom1.depth = this.mushroom1.y + this.mushroom1.height / 2;
this.mushroom2.y = 300 + Math.sin(this.move) * 180;
this.mushroom2.depth = this.mushroom2.y + this.mushroom2.height / 2;
this.move += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);