var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var startPoint = new Phaser.Math.Vector2(0, 300);
var controlPoint1 = new Phaser.Math.Vector2(100, 100);
var controlPoint2 = new Phaser.Math.Vector2(200, 100);
var endPoint = new Phaser.Math.Vector2(300, 300);
var curve = new Phaser.Curves.Spline([
100, 500,
260, 450,
300, 250,
550, 145,
745, 256
]);
var r = this.add.curve(400, 300, curve);
r.setStrokeStyle(2, 0xff0000);
// r.setAlpha(0.5);
// r.setAngle(20);
// r.setOrigin(1);
this.input.on('pointermove', function (pointer) {
r.x = pointer.x;
r.y = pointer.y;
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var startPoint = new Phaser.Math.Vector2(0, 300);
var controlPoint1 = new Phaser.Math.Vector2(100, 100);
var controlPoint2 = new Phaser.Math.Vector2(200, 100);
var endPoint = new Phaser.Math.Vector2(300, 300);
var curve = new Phaser.Curves.Spline([
100, 500,
260, 450,
300, 250,
550, 145,
745, 256
]);
var r = this.add.curve(400, 300, curve);
r.setStrokeStyle(2, 0xff0000);
// r.setAlpha(0.5);
// r.setAngle(20);
// r.setOrigin(1);
this.input.on('pointermove', function (pointer) {
r.x = pointer.x;
r.y = pointer.y;
});
}