var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.glsl('bundle', 'assets/shaders/bundle2.glsl.js');
}
function create ()
{
// The bundle file contains multiple shaders, all separated by a frontmatter block
// You can reference them by name:
var s1 = this.add.shader('Marble', 0, 0, 400, 600).setOrigin(0);
var s2 = this.add.shader('Flower Plasma', 400, 0, 400, 600).setOrigin(0);
// s1.setUniform('size.value', 0.0);
// s2.setUniform('size.value', 1.0);
window.s1 = s1;
window.s2 = s2;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.glsl('bundle', 'assets/shaders/bundle2.glsl.js');
}
function create ()
{
// The bundle file contains multiple shaders, all separated by a frontmatter block
// You can reference them by name:
var s1 = this.add.shader('Marble', 0, 0, 400, 600).setOrigin(0);
var s2 = this.add.shader('Flower Plasma', 400, 0, 400, 600).setOrigin(0);
// s1.setUniform('size.value', 0.0);
// s2.setUniform('size.value', 1.0);
window.s1 = s1;
window.s2 = s2;
}