class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('apple', 'assets/sprites/apple.png'); this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js'); } create () { const rt = this.make.renderTexture({ width: 512, height: 512 }, false); rt.fill(0x00066, 1, 0, 0, 512, 512); for (let i = 0; i < 64; i++) { rt.draw('apple', Phaser.Math.Between(50, 462), Phaser.Math.Between(50, 462)); } rt.saveTexture('rt'); const shader = this.add.shader('Tunnel', 400, 300, 800, 600, [ 'rt' ]); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('apple', 'assets/sprites/apple.png'); this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js'); } create () { const rt = this.make.renderTexture({ width: 512, height: 512 }, false); rt.fill(0x00066, 1, 0, 0, 512, 512); for (let i = 0; i < 64; i++) { rt.draw('apple', Phaser.Math.Between(50, 462), Phaser.Math.Between(50, 462)); } rt.saveTexture('rt'); const shader = this.add.shader('Tunnel', 400, 300, 800, 600, [ 'rt' ]); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);